Lets Start Here...

 

Sound designer and composer for new media. Currently an Audio

Contractor at Geemzo, which we have a few TBA games in the

pipeline. Also a contractor for ObSkewer Games in its first

publication, also on a few other collaborations as well. Latest game

Gravity Maze was a big hit and my design was well recieved

 

Learning some new things like Wwise, Unity and working on an

electronics project with the Arduino. Looking to raise money to get

into the Vancouver Film School and push myself to another

proffesional level.

 

I have worked on Dramas, Theatre productions, Films, Animations,

Podcasts, Voice overs, Documentaries and of course Games. I

mostly work with audio within these mediums but I like working in

other production roles as well.

 

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Previous Projects

 

Audio Contractor @ ObSkewer Games presently held

working on first publication of CvC

 

Audio Contractor @ Geemzo presently held

TBA

Gravity Cave - iOS and Facebook

Space Panic - iOS and Android

Gravity Maze - iOS and Android

 

Voluntary Lead @ Magicode Games - 2 years

Roger: the flying pig

Toxic Bugs

Neon Ninja 4

Blast It

Ghost Game

 

Audio Designer/Mixer @ Language through Lenses

competition - Giulia Ghiani's entry "It'll be Alright"

 

Audio Designer/Composer @ Dare to be Digital - Team Carne

Carne 2011 and Team Shark on a Bike 2010

 

 

 

2012 Sound Design Demo

 

 

 

War of the Immortals - All audio replaced

 

Music Portfolio

 

 

 

 

 

 

Monster SFX Designer @ Odd Socks - Matteo

Zuffolini's co-produced "Odd Socks"

Voice of the Socks - Me

 

Contract SFX Designer @ TABS Theatre - Snow White

 

Audio Designer/Composer @ Abertay University MProf

Games Development

Games Titles include:

Quad

Trap Inc

Mount Dash

 

The rest of my projects came from Abertay University, Whitespace

Solutions, Aberplay, Signpost International and various student

works.

 

 

 

 

 

 

 

 

Urban Abstract - Sound Design

 

 

 

Skyward Sword Intro - Music Replacement