Sound designer and composer for new media. Currently an Audio
Contractor at Geemzo, which we have a few TBA games in the
pipeline. Also a contractor for ObSkewer Games in its first
publication, also on a few other collaborations as well. Latest game
Gravity Maze was a big hit and my design was well recieved
Learning some new things like Wwise, Unity and working on an
electronics project with the Arduino. Looking to raise money to get
into the Vancouver Film School and push myself to another
proffesional level.
I have worked on Dramas, Theatre productions, Films, Animations,
Podcasts, Voice overs, Documentaries and of course Games. I
mostly work with audio within these mediums but I like working in
other production roles as well.
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Audio Contractor @ ObSkewer Games presently held
working on first publication of CvC
Audio Contractor @ Geemzo presently held
TBA
Gravity Cave - iOS and Facebook
Space Panic - iOS and Android
Gravity Maze - iOS and Android
Voluntary Lead @ Magicode Games - 2 years
Roger: the flying pig
Toxic Bugs
Neon Ninja 4
Blast It
Ghost Game
Audio Designer/Mixer @ Language through Lenses
competition - Giulia Ghiani's entry "It'll be Alright"
Audio Designer/Composer @ Dare to be Digital - Team Carne
Carne 2011 and Team Shark on a Bike 2010
Monster SFX Designer @ Odd Socks - Matteo
Zuffolini's co-produced "Odd Socks"
Voice of the Socks - Me
Contract SFX Designer @ TABS Theatre - Snow White
Audio Designer/Composer @ Abertay University MProf
Games Development
Games Titles include:
Quad
Trap Inc
Mount Dash
The rest of my projects came from Abertay University, Whitespace
Solutions, Aberplay, Signpost International and various student
works.